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  1. I am trying to do this sim, where i have an egg with some flip inside but the flip inside the egg seems to leak as the egg moves forward these are some key things i am doing 1.I do a voronoi and fracture the egg, i do the fracture sim separate from the flip sim. in the flip sim i used the fractured egg as a static object with deforming geometry to collide with FLIP 2 i tried increasing the UNIFORM DIVISIONS 3.i tried increasing the COLLISION OFFSET 4.i tried REVERSING THE NORMALS OF THE EGG 5.i tried increasing the COLLISION PADDING 6.i used a TRAIL SOP to calculate the velocity of the egg 7.finally i set the FLIP SOLVER > VOLUME MOTION > COLLISION > VELOCITY TYPE TO POINT INSTEAD OF RIGID is there something that i am forgetting? why does the flip leak out of the egg?? i have a scene file attatched EGGS_LEAK.hipnc
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