I am trying to do this sim, where i have an egg with some flip inside
but the flip inside the egg seems to leak as the egg moves forward
these are some key things i am doing
1.I do a voronoi and fracture the egg, i do the fracture sim separate from the flip sim.
in the flip sim i used the fractured egg as a static object with deforming geometry to collide with FLIP
2 i tried increasing the UNIFORM DIVISIONS
3.i tried increasing the COLLISION OFFSET
4.i tried REVERSING THE NORMALS OF THE EGG
5.i tried increasing the COLLISION PADDING
6.i used a TRAIL SOP to calculate the velocity of the egg
7.finally i set the FLIP SOLVER > VOLUME MOTION >
COLLISION > VELOCITY TYPE TO POINT INSTEAD OF RIGID
is there something that i am forgetting?
why does the flip leak out of the egg??
i have a scene file attatched
EGGS_LEAK.hipnc