hi guys, I've been working on a shot of my own where a aircraft crashes on the Ground ( reference - airplane crashing scene from KNOWING) . I am aware of the prefracturing process of vornoi and till now I usually worked on static objects so this one is already animated in maya. I got the plain obj seq in Houdini just figuring out how to shatter while the animation still goes on. Found a very less articles about it . Have a very faint idea that its something related to dynamic constraints! can anyone enlighten me about it or any tutorial link for it? Thanks already!