Jump to content

Search the Community

Showing results for tags 'activate particle by pop group-bounding box'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Found 1 result

  1. Hey, I emit a bunch of particles on the surface of an animated box and use the 'Pop Collision Detect' to stick to particles on the surface of the animated box. Later in time I like to deactivate the 'Pop Collision Detect' by a moving bounding box, so that the particles can be affected by different forces. Of Course this does not work in POPs, because POPs does not work like SOP. Could someone help me with this example and explain how to control parameters in time within POP and DOP. Deactivate_Particles.hiplc
×