Hi, please help with apparently simple vellum sim.
I need to progressive release anchor points for a certain group of points. For a fur browned away by wind.
I tried to use the i@stopped var, and switch it from 0 to 1 within a mask. But always some strings escapes earlier and I can't understand why. vellum_release anchor points_ask.hiplc
Also, why @z_mask from MaskFromGeo doesn't pass through solver. It's value is fine till the solver, and after that it becomes always 1.
And the last thing, why some of the points are initialize with @stopped = 3, even I tried to set it up by hand.
Thanks
vellum_release anchor points_ask.hiplc