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Showing results for tags 'angular'.
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Sup guys, I've just imported an alembic from client - it's just a static object - and it's already placed a few units up from the ground. I need to give it some initial angular velocity to make it spin while it falls but, it looks like, the angular veocity is coming from the origin gnomon. Thx /Alvaro
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Sup guys, I've just imported an alembic from a client - it's just a static object - and it's already placed a few units up from the ground. I need to give it some initial angular velocity to make it spin while it falls but, it looks like, the angular veocity is coming from the origin gnomon. Thx /Alvaro