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Showing results for tags 'angular velocity'.
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Sup guys, I've just imported an alembic from client - it's just a static object - and it's already placed a few units up from the ground. I need to give it some initial angular velocity to make it spin while it falls but, it looks like, the angular veocity is coming from the origin gnomon. Thx /Alvaro
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Sup guys, I've just imported an alembic from a client - it's just a static object - and it's already placed a few units up from the ground. I need to give it some initial angular velocity to make it spin while it falls but, it looks like, the angular veocity is coming from the origin gnomon. Thx /Alvaro
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Hey guys, My scene right now involves an octopus tentacle slamming down and destroying the middle of a ship. I shattered the ship and added angular velocity in SOPS to the shattered pieces, which is then brought into DOPS with the 'inherent velocity from point velocity' option. I then added an 'rbd key activate' to activate once the tentacle hits the ship. The problem is the whole center of the ship is exploding out at once from the inherited velocity. Is there a way to only activate the angular velocity apon collision with the tentacle as it moves through the ship?
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- destruction
- velocity
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hey guys i can't Center Pivot ( Rotation Angular velocity ) !!! could u help me Center Pivot_ Dop Network.hip
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- Angular velocity
- Pivot
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