Hi everyone . Is there any workflow on how to export from houdini a usd sequence to unreal engine Most tutorials out there all focus on exporting a single frame, so any tips on how to export an animation sequence of usd from houdini to unreal engine with all the materials/textures, lights, cameras etc....
I tried using a usd rop node with flatten alyers/flatten stage etc. nothing works in unreal.
Most of the time it either imports a single frame at the start, or it imports a single frame in between but it never imports an entire USD sequence