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TRIXTER Berlin is currently looking to hire experienced Unreal Engine Artists. Booking time: ASAP - end of September Location: Trixter Berlin Description: The product we're creating is not a game - we are creating fictional in-game scenes for a live-action film, and we are using Unreal as the Game-Engine. The shots created will not require live-rendering. We are not striving for Photo-Realism – the look of the shots will be comparable to late PS3-generation games, or early PS4-generation games. Responsibilities: Importing rigged and animated characters from Maya into an existing Game world running in Unreal Engine. Staging the characters and placing cameras. Optimizing the shots within the context of a given scene. Tweaking textures/materials and the existing lighting. Minor simulations. Exporting the shots as image sequences. Comfortable in working with deadlines. Ability to work in a collaborative environment. Requirements: Excellent knowledge of Unreal Engine and Maya. Knowledge of CG and Game industry is a major plus. Self-driven, good communicator, and a great-team player. Excellent organizational and communication skills Ability to perform multiple tasks, set priorities and problem solving Able to organise own workflow in a meticulous manner. Good communication, organizational, time management and interpersonal skills. German and English language skills. Valid EU-working permit. If your experience matches above description, we are looking forward to hearing from you! Please send your CV, demo reel and earliest commencement date by email to email@example.com. Trixter | Recruitment Team
Ben Mears posted a topic in GamesSideFX will be doing a Houdini + UE4 training session on the Unreal Engine Twitch stream this Thursday, Jan. 12th at 11am PST/ 2pm EST. Get more info and the livestream link here: https://forums.unrealengine.com/showthread.php?133203-SideFX-s-Houdini-UE4-Plugin-w-the-SideFX-Team-Jan-12th-Live-from-Epic-HQ!
PatriciaCornet posted a topic in Lounge/General chatHello everyone! Our new GridMarkets Featured Houdini Artist is Varomix from Mexico. Don't miss his detailed video tutorial on how to create an asset in Houdini for use in Unreal Engine. We also added an interview with Varomix, where he shares his thoughts on how he uses Houdini. Enjoy, Patricia and the GridMarkets team
Allegro posted a topic in EducationHey there! I recently gave a talk to the Vancouver Houdini User Group about how Houdini can be used for making visual effects for games. It was a reasonably short lecture (~45 minutes) so I decided to record it afterward and comment the Houdini file a little so I could share it online. The lecture is targeted at film people who would like to transition into games but aren't sure how to get started. It's not a step-by-step on creating fluids or any nonsense like that, but rather a look at some of the ways you might optimize an effect for real time. If you're not familiar with who I am, I've written a little about how I got into games over on my blog: http://www.allegrodigital.com/?p=1991 Or you can go straight to the lecture which is free, and hosted on Udemy: https://www.udemy.com/game-effects-using-houdini-ue4 Hope it's of use to someone!