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Showing results for tags 'ao'.
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Hello, I am starting in Houdini. I am working in games/realtime apps area. I am stuck on trying to bake ambient occlusion texture for an enclosed interior. No openings, no light sources inside. I just need the AO. During tests: I baked AO for a simple cube but when I reverse the normals all I get is black texture. I'd appreciate any suggestions. I tried to follow suggestions from this thread: https://forums.odforce.net/topic/4082-baking-ambient-occlusion/ but without any success. ST-C
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Hi Folks! I'm quite desperate trying to bake AO. My Scene consists of a grid and the rubber toy. I want to have the AO on the grid. Could anybody give me a hand with the steps involved or point me in the right direction. I'm a noob trying to get a hang of it. much obliged
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hi, i am currently new to houdini and have been using arnold so far. Currently i am trying to build a procedural texture and have been using ambient occlusion as mask extensively and was happy with the result. However when i render it with animation, the objects move around and so the ambient occlusion mask moves as well for every frame. is there any way i could bake the ambient occlusion mask as a static mask? or stop ambient occlusion from recalculating every frame? the geo consist of a huge polygon with many sections being animated that has already been unwrapped with uvs. would really appreciate any help thx.
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- ambient occlusion
- ao
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