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  1. Hello guys, I made a quick example to illustrate my issue. I figured out how to bring the colour values of the different vellum stresses out of the solver, so I can use them in rendering (in my example I am talking about the stretchdistance) I use the attribute transfer and then try to remap the colour range. Vellum uses this purple to red range and I am just trying to remap it with the point vop to a different range but it doesn't seem right. The gradient is different. The blend between colours seems a lot harsher after the PointVop. Attached some screenshots to illustrate my point. I put the hip file in case. Any clues? Thanks test_color_att.hip
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