Hello guys,
I made a quick example to illustrate my issue.
I figured out how to bring the colour values of the different vellum stresses out of the solver, so I can use them in rendering (in my example I am talking about the stretchdistance)
I use the attribute transfer and then try to remap the colour range. Vellum uses this purple to red range and I am just trying to remap it with the point vop to a different range but it doesn't seem right.
The gradient is different. The blend between colours seems a lot harsher after the PointVop.
Attached some screenshots to illustrate my point. I put the hip file in case.
Any clues?
Thanks
test_color_att.hip