hey guys, 
 
	I did this test scene with a low poly and a high poly spheres
 
	 
	(I also did a cage but it made no difference)
 
	the most important problems are:
 
	- (i think) it looks wrong if the high poly faces are outside the low poly surface (i think it's the darker areas on the map) 
	- I can clearly see the low poly faces
 
	check it out, here's what I get using the bake texture rop:
 
	this is the Tangent-Space Normal (Nt)
 
	 
	(displacement have the same problem)
 
	and that's how it looks like rendered with tangent normals applied.
 
	 
	 
	I will alse need to bake a procedural diffuse color but I'd like to focus on those other problems first.
 
	Once again, thank you  
	/Alvaro
 
	Bake.rar