hey guys,
I did this test scene with a low poly and a high poly spheres
(I also did a cage but it made no difference)
the most important problems are:
- (i think) it looks wrong if the high poly faces are outside the low poly surface (i think it's the darker areas on the map)
- I can clearly see the low poly faces
check it out, here's what I get using the bake texture rop:
this is the Tangent-Space Normal (Nt)
(displacement have the same problem)
and that's how it looks like rendered with tangent normals applied.
I will alse need to bake a procedural diffuse color but I'd like to focus on those other problems first.
Once again, thank you
/Alvaro
Bake.rar