Jump to content

Search the Community

Showing results for tags 'baked'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Found 1 result

  1. Hi; I tried to fracture a baked animated character (Alembic), using voronoi fracture SOP. I want to use it in a vellum sim, later. I used "attribute interpolate" SOP to fix scattered points on mesh based on UV. The problem is fractured pieces (and primitive numbers ) are changing over time. How could I fix this? Thanks for helping.
×