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  1. What is the general approach to blocking out and timing previz for large multi explosion effects(with RB debris). I'm hesitant to jump into pyro until I have a rough idea of size/amount/speed/variety. I'm considering just animating primitives with changing colours and getting these signed off first, but I'm worried the decision makers won't be able to see past simple geometry references. I guess studios have stockpiles of explosion assets they can work with. Any thoughts appreciated. Thanks James
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