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Found 1 result

  1. previs large explosion scenes

    What is the general approach to blocking out and timing previz for large multi explosion effects(with RB debris). I'm hesitant to jump into pyro until I have a rough idea of size/amount/speed/variety. I'm considering just animating primitives with changing colours and getting these signed off first, but I'm worried the decision makers won't be able to see past simple geometry references. I guess studios have stockpiles of explosion assets they can work with. Any thoughts appreciated. Thanks James
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