Hey all,
Trying to attach some clothing by using the biharmonic capture to put the boneCapture attribute onto my shape which in theory should get deformed with the agent animation, I just don't know how to apply it with an agent. Usually with kinefx I would do a bone Deform but don't know how to access that in the Crowd world.
I've successfully transferred some sort of bonecapture attr onto the Jersey Shape, I feel like I'm just missing something simple. Here's some screenshots of my setup below:
Thanks in advance!