I was just wondering if the following behaviour is normal or rather it should be seen as something concerning.
Simulation is rather coarse, particle separation at 0.3 but the tank itself is pretty large.
Would anybody have an idea about why the following seems to be happening around the boundary region of my flat tank / FLIP sim? This is a moving tank, with animated size and center.
These are the imgs:
Is it possible to define a region (perhaps with a shape) which pop forces are applied.
I have an rbd sim and am looking to have a specific area that is affected by a pop force.