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Found 1 result

  1. connectivity

    Hey guys, I have imported a tree in houdini, but since it only has one primitive when I load it in I am using the UV Connectivity option in the connectivity to split the geo up in more primitives. (I am trying to give each branch their own ID). That all works great, the problem is that the attribute BRANCH_ID that equals 0 is not the root of the tree and that messes up the hierarchy I am trying to put together. Is there anyone who knows if it's possible to renumber the primitives in a controllable manner? Cheers, Eline
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