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Showing results for tags 'character animation'.
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Project file: https://drive.google.com/file/d/1OcnVZQQEw1ZDmsIvVkgqRKMVwUxTNrID/view?usp=sharing I am experiencing an issue in Houdini with the Vellum Constraints node. I have it set to attach to geometry at the SOP level, and it works as expected alongside the Vellum Constraints Property node inside the Vellum solver at the DOPs level. Specifically, I have animated the stiffness value of the Vellum Constraints Property node to activate at frame 12. However, this causes the cloth to snap back to its initial position at frame 1, rather than maintaining its relative position at frame 12. My goal is for the constraints to generate relative to the cloth's position at frame 12 without snapping back. I attempted using the Vellum Constraints node set to attach to geometry at the DOPs level within the Vellum solver, but this did not yield the desired result. I believe I might be missing some crucial steps in setting this up correctly. Additionally, I received a suggestion to use a SOP solver inside DOPs to dynamically solve constraints at frame 12, but I am unsure how to implement this. I have attached the HIP file for reference. Any guidance or solutions would be greatly appreciated.
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- marvelous designer
- cloth simulation
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Software Developer: Character Animation - Digital Domain Vancouver Job Title: Software Developer with experience in Character Animation Department: Software Reports to: Technology Director Status: Exempt Classification: Full Time Purpose of the job: At Digital Domain, we are developing industry-leading character and facial animation technology and tools. In films like The Curious Case of Benjamin Button, Tron: Legacy and Maleficent, we have created photo-realistic digital actors that have stood alongside real actors. Essential Functions/Responsibilities: We are looking for software developers to help us further this technology. An ideal candidate should have most/all of these skills at the ready: • Experience with character and facial rigging. You should be able to use and create rigs for simple characters. • A solid foundation in mathematics. This job will require that you be able to read, understand, implement and make improvements on the latest research. You should be able to read a paper from SIGGRAPH and understand it. Specifically, understanding of optimization techniques and calculus is essential. • A broad knowledge and curiosity about computer graphics is very important. We solve many, varied problems at Digital Domain. This job will not be about just character animation. Qualifications: Education and/or Experience Required: • At least a Master’s Degree in Computer Science / Math / Physics • Adept in both C++ and Python • Experience with Maya- both using Maya, and writing Maya plug-ins Working Conditions and Environment/Physical Demands: • Office working environment • Hours for this position are based on normal working hours but will require extra hours pending production needs • Walking/bending/sitting The above statements are intended to describe the general nature and level of the work being performed by people assigned to this work. This is not an exhaustive list of all duties and responsibilities associated with it. Digital Domain Vancouver management reserves the right to amend and change responsibilities to meet business and organizational needs. To apply for this position submit an application at www.digitaldomain.com/careers/ Please select Vancouver from the location drop down menu
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- Software Developer
- Character Animation
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