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Showing results for tags 'cloth simulation'.
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Hi Houdini Artist, Wanted your help for achieving the reference as part of my assignment. Kindly check below the reference and my achieved result using Houdini. Thank You in advance. https://www.shutterstock.com/video/clip-1054518218-4k-wave-red-satin-fabric-background-silk Red_Fabric_Day2.mov
CG Master Academy is searching for active industry professionals using Houdini to develop and teach the following online courses: Fluid FX Using Houdini Cloth Simulation in Houdini Crowd Simulation in Houdini Additionally, we are looking for a substitute instructor for: VEX in Houdini Flexible scheduling with a 3-5 hour per week schedule footprint depending on class size. Minimum Requirements: must have 4-7 years of professional experience in feature film/animation and/or game projects and a current demo reel showcasing work specifically in relevant discipline. Preferable: Some experience teaching or training artists would be helpful in this role. Please send resume/work history, as well as a link to your website and/or demo reel, to email@example.com.
Darkimage posted a topic in EffectsHi guys im pretty new here and in houdini, im currently making some experiment with houdini, but i got stuck in the dop simulation, currently i have a bunch of cubes i want to wrap each by a single cloth the problem is in fact that the cubes are merged aswell the clothes so i used the assemble node to "split" the polygons with the name attibute but i dont know how to use it in the dop network to make the cloth be affected by only one cube each ive attached my current progress, I hope i was clear (english is not my main language) cheers luca.
Hello, everyone. I want to apologize in advance for my english, I'm not a native speaker. Here is my problem: I tried to repeat this cool tutorial with fly-apart animation based on cloth simulation: and as long as I repeat it thoroughly, step by step, I got very nice result. But then I wanted to add some improvements to my scheme, like spreading pintoanimation attribute over the body from some areas (with some constant areas still pined to animation) - instead of simple adding points to "animated" group by bounding box. And this time I've got a problem, that you can see in the attached images. Some points of my cloth-geometry is somehow remain pin to some points in space. Please, tell me, why this is happening and what did I do wrong? I've tried to increase number of substeps of the simulation and it's accuracy, but it didn't get better. fly.hip