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Showing results for tags 'cloulds'.
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This setup made my houdini 12.5.371 crash on linux 64. Are you experiencing the same? is there any workaround? ps: add a clould sop after the pop network and houdini will crash! here is the log: Crash report from farsheed; Houdini FX Version 12.5.371 [linux-x86_64-gcc4.4] Traceback from Fri Apr 26 03:05:06 2013 Caught signal 11 AP_Interface::coredumpHandler(UTsignalHandlerArg) <libHoudiniUI.so> UT_Signal::UT_ComboSignalHandler::operator()(int, siginfo*, void*) const <libHoudiniUT.so> UT_Signal::processSignal(int, siginfo*, void*) <libHoudiniUT.so> _L_unlock_16 <libpthread.so.0> RE_Geometry::getConnect(int, bool) <libHoudiniUI.so> RE_Geometry::drawInstanced(RE_Render*, int, int, RE_PrimType, UT_PtrArray<char const*>*) <libHoudiniUI.so> GR_PrimVolumeBase::drawSparsePoints(RE_Render*, RE_ShaderHandle&) <libHoudiniAPPS3.so> GR_PrimVolumeBase::renderVolume3D(RE_Render*, GR_RenderMode, GR_RenderFlags, GR_DisplayOption const*) <libHoudiniAPPS3.so> GR_PrimVDB::render(RE_Render*, GR_RenderMode, GR_RenderFlags, GR_DisplayOption const*, UT_Array<UT_IntrusivePtr<RE_Material> > const*) <libHoudiniAPPS3.so> GUI_GeoRender::renderPrims(RE_Render*, GR_RenderMode, GR_RenderFlags, GR_AlphaPass, bool) <libHoudiniAPPS3.so> GUI_GeoRenderGL3::solidRender(RE_Render*, GU_Detail const*, GR_RenderMode, GR_RenderFlags, GR_AlphaPass) <libHoudiniAPPS3.so> GUI_GeoRender::beautyRender(RE_Render*, GR_ShadingPass, GR_AlphaPass, GR_RenderMode) <libHoudiniAPPS3.so> DM_GL3PortAgent3D::renderSingleGeo(RE_Render*, GUI_GeoRender*, GR_RenderMode, GR_ShadingPass, GR_AlphaPass, bool, bool) <libHoudiniAPPS3.so> DM_VPortAgent3D::renderGeometry(RE_Render*, GR_RenderMode, GR_ShadingPass, GR_AlphaPass, OP_Bundle*, DM_GeoSortMode) <libHoudiniAPPS3.so> DM_GL3PortAgent3D::normalQualityRender(RE_Render*, GUI_DisplayOption*, bool, GR_AlphaPass, DM_GeoSortMode) <libHoudiniAPPS3.so> DM_GL3PortAgent3D::renderBeautyPass(RE_Render*, int, int, GUI_DisplayOption*, bool&, RE_Geometry&) <libHoudiniAPPS3.so> DM_GL3PortAgent3D::renderSceneView(RE_Render*, int, int, bool, bool) <libHoudiniAPPS3.so> DM_VPortAgent3D::renderViewport(RE_Render*, int, int, bool, bool) <libHoudiniAPPS3.so> DM_VPortAgent3D::doRender(RE_Render*, int, int) <libHoudiniAPPS3.so> DM_Viewport::doRender(RE_Render*, int, int) <libHoudiniAPPS3.so> UI_Feel::renderMe(RE_Render*, int, int) <libHoudiniUI.so> UI_Feel::doRenderKids(RE_Render*, int, int) <libHoudiniUI.so> UI_Feel::doRender(RE_Render*, int, int) <libHoudiniUI.so> UI_Feel::renderMe(RE_Render*, int, int) <libHoudiniUI.so> UI_Feel::doRenderKids(RE_Render*, int, int) <libHoudiniUI.so> UI_Feel::doRender(RE_Render*, int, int) <libHoudiniUI.so> UI_Viewport::reRender(RE_Render*, bool) <libHoudiniUI.so> UI_Window::renderChildViews(RE_Render*) <libHoudiniUI.so> UI_Window::doRedraw() <libHoudiniUI.so> UI_Queue::doWindowRedraws() <libHoudiniUI.so> UI_Timer::handleEvent(UI_Event*) <libHoudiniUI.so> UI_Manager::handleEvent(UI_Event*) <libHoudiniUI.so> UI_Queue::processNextEvent() <libHoudiniUI.so> UI_Queue::drain() <libHoudiniUI.so> UI_Queue::eventLoop() <libHoudiniUI.so> main_part2(int, char**) <libHoudiniUI.so> main <libHoudiniUI.so> __libc_start_main <libc.so.6> _start <houdini-bin> [/CODE] Seems it's a UI or GL problem. My graphic card is NVidia 9600GT and my driver is latest on Ubuntu. crash.hip.tar.gz