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Found 4 results

  1. Youtube Dome: https://youtu.be/ASoE9gd4sR0 [youtu.be] Selling Link: https://gum.co/oqkSJ [gum.co] FUNCTION: This SOP(Support SOP Compilable) provides a much better bitmap vectorization method than the intrinsic "trace" SOP. And It also has the ability to trace the volumes or heightfields from the input0 of the sop. Instruction and example file are also provided. USAGE INSTRUCTION: 1. When switch to "From Image" this sop will trace an image from the path. 2.When switch to "From Volumes" this sop will trace the volume primitves from input0, also support heightfield since the heightfield is exactly a kind of volume. PROMISING: If you have paid, you could get further updates to support the latest production-ready houdini version for free from me (Houdini 18.5.563 or newer on Windows). if you have paid and there is any issue of installation and bugs, email me or comment on youtube, you will get help. e-mail: ChildAdrianPan@gmail.com
  2. Youtube Dome: https://youtu.be/dr50dKeyD0Y Selling Link: https://gum.co/WdgZe FUNCTION: This SOP(support SOP compilable) can generate geodesic shortest between sources and targets, and both sources and targets can be points on faces(can be specified by primnum and primuv attribute) or just a point. Instruction and example file are also provided. USAGE INSTRUCTION: 1. When there is only one input, the input0 will be treat as both surface and source point 2. When there are two input, the input0 will be source points and input1 will be surface, and if toggle<uselocattrib> is off, then this sop will auotmatically calculate input0's closest points on the input1, and use these closest points to represent the input0's points and calculate the geodesic shortest path 3. If you want to use the "scatter" sop's attribute to specify the location on the input1, turn on the toggle<uselocattrib>, but make sure that the input1 has been triangulated, otherwise the location may be wrong. 4. This SOP will automatically triangulate and convex the surface geometry, then calculating. PROMISSING: If you have paid, you could get further update to support the latest production-ready houdini version for free from me (Houdini 18.5.499 or newer on Windows). if you have paid and there is any issue of installation and bugs, email me or comment on youtube(https://youtu.be/1M_91J7Th0M), you will get help. e-mail: ChildAdrianPan@gmail.com
  3. Youtube Dome: https://youtu.be/07wakho5z6o [youtu.be] Selling Link: https://gum.co/YHJgy [gum.co] This SOP(Support SOP Compilable) Provides 7 algorithms to simplify your polygons: { Nth Point, Radial Distance, Perpendicular Distance, Reumann Witkam, Opheim, Lang, Douglas Peucker N } with corresponding parameters in SOP Parameter Interface, and maintain the attributes at primitve and detail level. If you have paid, you could get further update to support the latest production-ready houdini version for free from me (Houdini 18.5.499 or newer on Windows). if you have paid and there is any issue of installation and bugs, email me or comment on youtube, you will get help. e-mail: ChildAdrianPan@gmail.com
  4. Hello, I have one polybevel sop which is non-compilable in 17.5 that is messing up my ability to compile a network. I was wondering if anyone had a custom solution to re-create polybevel that was compilable? My simple example is I currently have a line with ten points and a jitter sop on one axis to noise the line. What I am looking to do that the polybevel does for the next step is to smooth/round out these corner changes with four extra points. Thanks, -Ben
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