Search the Community
Showing results for tags 'compiling'.
Found 3 results
Hello everybody! If we want to create geometry using VEX we can pipe a null node into an Attribute Wrangle and in the latest we can use functions such as addpoint() to birth geometry. One requirement is that we have to set it to run over Detail (only once). The problem comes when I want to do this using a .vfl file and compile into VEX and use a VEX node that points to the compiled file. Geometry won't be created. It is strange because I know VEX just work on points, not on Detail so I have two questions: 1. Why do we have to run the Attribute Wrangler in mode "run over Detail (only once)"? Why not points? 2. Is there a way to use a pragma flag or something to tell the vcc compiler that this code must run over Detail and only once? Thanks for your help in advance. Ramon.
Field3D: Compiling on Windows
blented posted a topic in HDK : Houdini Development KitI'm trying to compile the Field3D plugin on windows in order to transfer smoke from Houdini to Fume. This is the command that I'm currently running from the field3d directory where f3dtools.C file is located: hcustom f3dtools.C -i c:/ie/ark/programs/houdini/houdini13.0/dso -L "C:/Program Files (x86)/Microsoft SDKs/Windows/v7.0A/Lib/x64/" -L "C:/Program Files (x86)/Microsoft SDKs/Windows/v7.0A/Lib/" When compiled with no change to the code, the compiler complains about error C2664: 'void GU_Detail::sortPrimitiveList(GU_AxisType)' : cannot convert parameter 1 from 'fpreal32 *' to 'GU_AxisType' If I comment out this line, then the compiler gives a classic fatal error LNK1120: 25 unresolved externals. It seems like almost all of these errors are LNK2019: unresolved external symbol in the f3dtools object file, followed by a string beginning with: "__declspec(dllimport) public: class std::basic_string . . . . . ." Is there a precompiled version of this plugin somewhere? I'm surprised it's not just included by default, without it there's no way to get smoke out of Houdini which is a big barrier to adoption. Thanks for any help you can provide!
MSVCDir for VC 2012
jiahongyuan posted a topic in HDK : Houdini Development KitHey guys, I set MSVCDir to the following two locations, but it does not work. Where is the correct location? Thanks C:\Program Files (x86)\Microsoft Visual Studio 11.0\Common7\Tools C:\Program Files (x86)\Microsoft Visual Studio 11.0\Common7\IDE