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Hey magicians, I'm playing with vellum and pressure, and I want to have more control by using color to control attributes. Lets say I have in red the zone I want to get "stretchstifness", my process was: Color with attribute transfer Attribute create "stretchstiffness" with value $CR Point vop > bind import "stretchstifness" > fit range > bind export Plug that into vellum but doesn't seem to work, also, what if I have several constraints (like cloth, pressure) how can I tell that the "stretchstiffness" is the one in Cloth and not pressure? Lastly, inside "Vellumsolver" I have vellumconstraintproperty with animated restlenght in group @type=pressure to make the stuff inflate, how can I make the red color control the "restlength" attribute that is inside Vellumsolver? Thanks!
DocWhite posted a topic in ScriptingHello everybody! If we want to create geometry using VEX we can pipe a null node into an Attribute Wrangle and in the latest we can use functions such as addpoint() to birth geometry. One requirement is that we have to set it to run over Detail (only once). The problem comes when I want to do this using a .vfl file and compile into VEX and use a VEX node that points to the compiled file. Geometry won't be created. It is strange because I know VEX just work on points, not on Detail so I have two questions: 1. Why do we have to run the Attribute Wrangler in mode "run over Detail (only once)"? Why not points? 2. Is there a way to use a pragma flag or something to tell the vcc compiler that this code must run over Detail and only once? Thanks for your help in advance. Ramon.