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Found 1 result

  1. Alright so i have been through plenty of posts on using constraint networks in case of packed RBD objects, but i still can't quite find a way to achieve this simple task - Two packed rbd objects (pre-fractured) - one has animation and is set to be a deforming static object, and the other is an active object. I need to pin few of the pieces of the active object to the deforming one. Glue and hard constraints work well for scenarios where the static object isn't deforming. But on deforming geometry, the objects stay constrained to their location and do not move with the animated points. I've also tried cone constraint which seems to make the active object follow the animation but is somewhat unstable, the pieces try to stick but wobble all the way. Not sure what would be the correct way to do this. Any insights on this if any of you guys have tried would be of great help!! GluePinTest.hipnc
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