Hey guys,
This should be fairly simple.
I have a ball bouncing on a plane, I am finding the contact points but rather than displaying then one at a time as the ball bounces, I need them all together on a frame hold
I am transferring the Cd attribute from the ball to the plane to get the contact points.
Then we are removing all ground geometry except the contact points
if (@Cd.g >= 0)
removepoint(0,@ptnum);
the contact points appear frame by frame as the ball is bouncing. Any idea how to get them all to display at once?
So I guess I need to store the contact point somehow?