Jump to content

Search the Community

Showing results for tags 'content'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering + Solaris!
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Product Groups

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Name


Location


Interests

Found 5 results

  1. Think Tank Training Centre, widely considered to be one of the leading schools worldwide for asset creation in both games and film, is currently working on innovative Houdini content. We are currently searching for amazing senior Houdini artists of all kinds to collaborate in content creation, particularly in the areas of Environments, Modeling, Lighting, Texture/Shading, and LookDev. If you have teaching/content creation experience and are interested in starting potentially right away, please reach out and we'd love to chat about opportunities.
  2. Hi everyone, On Friday April 22nd Breda University of Applied Sciences will organize another edition of the Everything Procedural Conference. We have speakers confirmed from leading AAA game studios, including Epic Games, Playground Games, Remedy Games and Embark Studios to name a few. You can join the conference at our beautiful campus in Breda or join the event online from the comfort of your home or office. More details and tickets here: everythingprocedural.com CONFERENCE How proceduralism helps create Forza Horizon 5’s version of Mexico Speaker: Andrea Riccardi & Ole Greonbaek - Playground Games Building a City in the Matrix Awakens Experience Speaker: Rober Osborne - Epic Games Create and Fracture - Remedy's CONTROL: Foundation DLC Speaker: Johannes Richter - Remedy Games Generating Procedural Inventory Speaker: Mark R. Johnson Worldbuilding Pipeline at Twirlbound Speaker: Ilia Tonev - Twirlbound Procedural Music Generation in Robo Maestro! Speaker: Joost van Dongen Automated Physically-Based Animation Through Reinforcement Learning Speaker: Riley Miladi - Embark Studios Procedural Techniques in Solar Ash Speaker: Len White - Heart Machine MASTERCLASS SideFX Houdini and Unreal Engine 5 Speaker: Simon Verstraete - SideFX STUDENT SHOWCASE MusicXML workflow for Houdini Speaker: Marn Schokker - Breda University of Applied Sciences Houdini Slime Simulation in Unreal Engine Speaker: Jack Glavimans - Breda University of Applied Sciences Improving Procedural Workflows in Unreal Engine Speaker: Michael van den Berg - Breda University of Applied Sciences
  3. Please be invited for another edition of the Everything Procedural Conference on Wednesday April 24th at Breda University of Applied Sciences. This year we have again an amazing lineup of speakers, including Yossef Benzeghadi (Ubisoft Paris), Anastasia Opara (Embark Studios), Marc Braun (Blue Byte), Thomas Altenburger (Flying Oak) and Simon Verstraete (eXiin). Besides we are introducing on Tuesday April 23rd the Everything Procedural Open Podium, open for everyone interested to show and share their own endeavors regarding procedural content for games. On Thursday April 25th and Friday April 26th we will host a two-day SideFX Houdini Masterclass which will let you explore Procedural Animation and the newly introduced Procedural Dependency Graphs (PDG). The Everything Procedural Conference previously took place in 2016 and 2018 and is gaining strong recognition as a leading conference in the field of procedural content for games. Please share, all invited! http://everythingprocedural.com/ https://twitter.com/everythingproc https://www.facebook.com/everythingprocedural
  4. Hi everyone, After a successful first edition in 2016, the Everything Procedural Conference on procedural content generation for games will return in 2018. We have speakers confirmed from leading AAA game studios, which will be revealed shortly. The conference is not all Houdini related but might be of interest to all. Location is Breda, the Netherlands, Europe. http://everythingprocedural.com/ https://www.facebook.com/everythingprocedural https://twitter.com/everythingproc
  5. HI all, My question: Can I 'extract contents' of multiple alembic container nodes simultaneously? I have an imported alembic geometry sequence, and I want to group certain areas of the geo for use in various dops sims. I loaded the alembic as 'Houdini geometry', however, inside the alembic at obj level, I have hundreds of individual alembic 'container' nodes that have individual Houdini geo nodes inside them. This would be fine if it was just a few nodes, as I can obviously rmb > extract contents. However this doesn't work for me on multiple nodes. Is there some-kind of shelf tool/script I can run? Or a certain check box on alembic import I may have missed that will give me 100% Houdini geo nodes? Sorry if this is a bit of a layperson question - One of the pitfalls of being self taught Thanks! (H 14.0.201.13)
×
×
  • Create New...