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Found 4 results

  1. We are working in a Linux environment, and used to have our HOUDINI_USER_PREF_DIR located on in our /home/DOMAIN/USER/ folder on a per machine level. We just changed it so that each user has it now has it in their user folder on the network, where as before it was on that specific machine. This was done by changing the HOUDINI_USER_PREF_DIR in the 123.py script on startup using the following code. prefsPath = '/mnt/warehouse6/cask1/users/%s/%s%s' % ("USER", hou.applicationName(), ".".join(hou.applicationVersionString().split(".")[:-1])) hou.putenv("HOUDINI_USER_PREF_DIR", prefsPath) This somewhat works, we get a new user folder for each version on our network, located at /mnt/warehouse6/cask1/users/USER/, and it seems to use what is put in there. $HOUDINI_USER_PREF_DIR also returns the correct folder if you print it inside Houdini. However, the older default /home/DOMAIN/USER/ prefs folder is still being created and used when Houdini starts up, even though I am changing the prefs directory in the startup script. Is there something else that I need to change? I would think altering it in the 123.py would disregard the older default location that Houdini sets up.
  2. Clouds

    Hi guys, I would love to show you few of my works creating scape clouds scenes with Houdini. All scenes has several seconds of animation rendered out but since I am based in China I can't upload the videos to Vimeo or YouTube so for now only this pictures are available. All clouds are procedural and animated, even the clouds in the background. The scenes contains several thousands of clouds. Done in Houdini 17 and the sunset scene with Houdini 18. Rendered with Mantra. -MacBook Pro (15-inch, 2016) -Processor 2.7 GHz Quad-Core Intel Core i7 -Memory 16 GB 2133 MHz LPDDR3 -Graphics Radeon Pro 455 2 GB Intel HD Graphics 530 1536 MB Thank you!
  3. Houdini Enviroment

    Landscape, created in Houdini using the heightfield sop and redshift proxys.
  4. Mountain Sauce

    Hey Guys, Been working on a new piece, it still has some distance to go. Namely on the shaders, trees, and instancing attributes. I am currently working on the trees and figuring out the best way to make trees in Houdini. Let me know if you have some ideas!