having the shape I wannt in vdb, I convert to polygons but end up with a massive half a million polygons for a small object that is supposed to be repeated several times in the scene. That's huge.
I use polyreduce but it looks messy with very big and very small triangles.
Do you have an idea of how to better deal with stuff converted from vdb?
Hello.
I have some problem with boolean SOP, when I Shatter model after Convert VDB to polygons, it just slices geo. Doesn't make separated pieces of geo.
I tried to remesh and fuse geo before Shatter but it gives me nothing.
boolean.hip