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Found 2 results

  1. having the shape I wannt in vdb, I convert to polygons but end up with a massive half a million polygons for a small object that is supposed to be repeated several times in the scene. That's huge. I use polyreduce but it looks messy with very big and very small triangles. Do you have an idea of how to better deal with stuff converted from vdb?
  2. Hello. I have some problem with boolean SOP, when I Shatter model after Convert VDB to polygons, it just slices geo. Doesn't make separated pieces of geo. I tried to remesh and fuse geo before Shatter but it gives me nothing. boolean.hip
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