Hi,
I was wondering if there is a faster way to instance geometry onto particles then what I have done in this example file?
The first bit of the scene pretends it is getting geo from another software, then from there on say I wanted to use the copy sop to do a lot of stamp functions on the geo.
I am grouping them in the for each sop and deleting them individually using the blast or delet sop with a stamp expression in the copy sop and they are both very slow methods.
Is there another method of getting geometry onto particles through the copy sop?
I want to do a scale reveal on the geo among other things though stamp expressions.
Cheers.
Frank
reveal_List_of_Stuff_02.hipnc