Hi,
I have attached a scene file for reference, in the scene, I have fractured a box and used a for each loop to adjust its pivot points and position and again I have used a grid and scattered point to copy it. I have used for each loop to and a copy to points node.
My problem is that, all of my fractured geometry gets copied to each point, while I know copy stamp method but is there any other way that I can use to copy each fractured piece coming out of a loop randomly over the scattered points via a copy to points node.
Please let me know, I have attached a file below.
* Also can you please let me know how to add strings in attribute vop node, suppose I want to create a string called "piece" inside the vop node and add the id or any random number to it and combine both the values as strings and also export it as a string attribute.
Thanks
copyToPoints.hipnc