Jump to content

Search the Community

Showing results for tags 'cross product'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Found 1 result

  1. Hi, In my scene i used cross product in vex for rotation. But i want to know how can i control rotation or give more randomization in rotation. And while rotation points also progressing in all axis,so how can i control or restrict points from moving in negative y-axis. And i want to restrict points inside the points scattering box, if its possible then plz share the idea. Plz help me to resolve it and found attachments below .mov and hip file. Thank you. vex_test_v001.hip vex_test_v01.mov
×