Hi everyone!
I'm kinda new to Houdini and use it with UE4.
My Digital Asset crashes all the time though so I thought I'll debug it with the Houdini Engine Debugger.
This works well and actually is pretty awesome.
When I reproduce my crash in UE4, the connection gets closed and the Houdini Console shows the following errors:
Thrift: Mon Oct 29 18:09:38 2018 TPipe ::GetOverlappedResult errored GLE=errno = 109
Thrift: Mon Oct 29 18:09:38 2018 TConnectedClient died: TPipe: GetOverlappedResult failed
But where to go from here?
Is there a way to find out what node crashed? Or how should i proceed to narrow down the problem?
Is there any kind of log file I could check?
If you need more information, please let me know!
Thanks for you help in advance!
best,
Ron