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Found 1 result

  1. Hi folks, I'm stuck on a issue. I have a deformed geo that i have fractured in packed pieces. Then I want to use a popnetwork to drive my packed pieces. I would like to update the position and the rotation of my particles with the deformed geometry, but when i try to update the position with a pop wrangle like: @P = point(1, "P", @ptnum) with my geo source on the second input of the popnet, the orientation dosent fit of the original geo, the orientation is not updated. So, how can i update properly (position and orientation) of my packed pieces with the source deformed geo in the popnetwork frame by frame ? here is some video to show you, ths ! What i have, orient not updated: orient.mp4 What i would like, fine deformation: orientok.mp4
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