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Found 1 result

  1. Hi guys, I have an issue with visible banding artifacts both in a pyro sim and in a volume generated from polygons with iso offset. The artifacts appear as soon as I crank up the density. The source geo for the static volume is the same as the collider geo for the pyro sim, everything is at the same (high) voxel resolution and from the same highres poygon base geo. Does anybody here know this issue?
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