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Found 2 results

  1. Hello, Alberto here! I've been following many tutorials and checking many examples in Houdini Help but after some days I'm getting a bit lost with this. I'm trying to do modifications to points in a geometry using an extra solver, during a Dop RBD simulation. I've tried to reproduce other working examples that I've found over the web but when I do it by myself, is not working. I want the extra solver to keep the denting based on impacts during the simulation. I read and saw examples about "Unpack - Do The Operations - Reassemble" inside the extra SopSolver and that's what I've tried to do in the attached file. I get the dent only in the frame of impact, not keeping at all any of the deformations during the rest of the simulation. I'm not asking for "fixing the file", I'm more into understand what I'm doing wrong and why. Anyway, Fix the file will help Thanks everybody in advance! Metaballdent_extrasolver.hipnc
  2. Hi everyone, I am having some hard time understanding the sopsolver especially when it comes to colliding two rbd objects. I already read through a couple of forum post and looked at the respective example files - even the included Houdini one (Torus and Particles) However, when trying to change the collision object to a simple RBD object the whole system stops working. I have no idea why and I am desperate to try to understand whats going wrong. I tried dozends of variations, I checked the detail view to see if impact data are recorded, but nothing worked. I'll upload a test object which is basically the demo from Sidefx but with some alteratoin to try it out how to use rbd impacts. Hopefully someone can explain to me how to do this. Cheers and thanks Lud SopSolver_Issue.hipnc
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