I have a strange problem after using a convert line sop to separate primitive edges (I know there are a couple of different ways to separate primitive edges, but in my example I must use convert line). 
	 
	I'm wanting to resample those primitive edges afterward, but even after fusing all points back together, the resample is somehow re-splitting the points. 
	 
	Example .hip attached - This is a very simple version of my original scene, so not overly complex at all - Just note I must use the convert line sop to split those edges apart beforehand.
 
	Resample_Problem.hip