I have a strange problem after using a convert line sop to separate primitive edges (I know there are a couple of different ways to separate primitive edges, but in my example I must use convert line).
I'm wanting to resample those primitive edges afterward, but even after fusing all points back together, the resample is somehow re-splitting the points.
Example .hip attached - This is a very simple version of my original scene, so not overly complex at all - Just note I must use the convert line sop to split those edges apart beforehand.
Resample_Problem.hip