Hi!
I'm just starting to work with the distance from geometry node and would like to scatter a number of points over a grid of cubes based on the distance to the camera.
I am running into two maybe easy to fix issues. As far as I know the DFG node (distance from geometry) creates a attribute named "dist" I would like to use that attribute in a series of adjustments made to the cubes.
Now I can call on "dist" with the "@dist" expression but I dont know how to use that in a node such as scatter.
Secondly I am looking for higher values closer to the reference object. Using DFG without adjustment gives higher values to objects furhter away.
Any help would be appreciated.
-Thomas