Jump to content

Search the Community

Showing results for tags 'distance from geometry'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering + Solaris!
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Product Groups

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Name


Location


Interests

Found 1 result

  1. Hi! I'm just starting to work with the distance from geometry node and would like to scatter a number of points over a grid of cubes based on the distance to the camera. I am running into two maybe easy to fix issues. As far as I know the DFG node (distance from geometry) creates a attribute named "dist" I would like to use that attribute in a series of adjustments made to the cubes. Now I can call on "dist" with the "@dist" expression but I dont know how to use that in a node such as scatter. Secondly I am looking for higher values closer to the reference object. Using DFG without adjustment gives higher values to objects furhter away. Any help would be appreciated. -Thomas
×
×
  • Create New...