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Found 6 results

  1. CamRig Pro A dynamic camera system for Houdini, designed for fast setups, flexible rig modes, and multi-renderer DOF management. Get it here: https://shirmanor.gumroad.com/l/camrigpro Promo_2.mp4 Features One-click creation of a complete camera hierarchy 13 Lens Presets 3 Render Engines - Redshift, Mantra & Karma Supports both OBJ and SOP-based look-at targets Preserves camera orientation and position when switching targets Three rig modes: Rig – dolly, truck, pedestal, pan, tilt, roll Manual – direct XYZ transforms with the CamRig Pro null Orient to Path – align and animate the camera along curves All rig modes support look-at targets and focus nulls Rig mode has an added Parent to Target mode for camerawork base around a moving target DOF controls for Redshift, Karma, and Mantra (focus distance, aperture for Karma/Mantra Only) Generates renderer-specific ROPs when selected (Redshift, Karma, or Mantra) Import to Solaris Auto-assigns the camera to the scene viewport Supports multiple rigs with auto-numbering and non-destructive setup Utility buttons: reset transforms or clear objects using Zero All & Clear Target/Focus + Global Reset buttons Fully written in native Python — no HDAs or external dependencies making it easy to share Shelf/Tab menu integration for one-click access inside Houdini Includes 2 optional custom node shapes, CamRig Pro node and a minimal connecter Requirements Houdini 20.5+ Python 3.11 Included CamRig Pro Python tool Instructions for use inside Houdini Compatible with Redshift, Karma, and Mantra
  2. Hey, This is how I control the focus distance in Maya. I use a measure distance node, then use that distance to drive the focal distance so where ever I move the null, the scene is in focus. Can I do this in Houdini? Is there a measure distance node that can get the distance between two null objects? One null would be at camera's position and the other null where I want to focus. Thanks
  3. Hi all, I am quite new to Houdini so please excuse me if the answer is super simple. Been trying to learn how to rig a little lately with small industrial robots (3DOF) FK systems are simple enough to implement however, I want to create a simple 3 bone IK rig with each bone only given a single rotational axis of freedom. i.e. bone1 one can only rotate around x axis, bone2 - y axis, bone3 - z axis to reach a single goal. Is this possible? I hope this can lead me down the path to creating "simple" IK rigs for Industrial robots with 6DOF (but I am dreaming here). I saw Maya already has a plugin for this sorta thing called Mimic, open source and quite elegantly done > https://www.mimicformaya.com/ I was wondering if its possible to build similar functionality within Houdini.
  4. Hi does anyone know how to display DOF in the viewport? I know there is some option in flipbook that does this. but how to enable it without flipbooking it? H16.5
  5. Hey there folks! Does anyone know if there is a way in Houdini to exclude certain objects from in-camera depth-of-field render? Is it possible? Thanks in advance.
  6. Hi all, I was just playing around, but bumped into a weird issue and I was wondering if I'm the only one? Is Depth of field working in 12.5.431? I know it isn't the latest build, but I was just wondering. I downloaded some other file from people that had DOF in them and it seems to be working on these. but I tried to create one from scratch without success. Can anyone tell me if I'm just a noob or there is actually something fishy here? I included a very basic scene that I was using for debugging. Please for my sanity sake let me know. thanks bil ze crazy one! PS: I also checked Peter quint tutorial to make sure I didn't forgot anything. DOF_test.hipnc
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