Sup people,
Just saw a video by Erik Fergusson (he got awesome houdini organic stuff) and I wonder how can I model something like this in Houdini, I'm always trying to figure out how to do abstract/organic stuff and I really liked this video.
So my thinking (my knowledge of houdini is pretty basic):
- This was animated throug FEM? looks like.
The organic stuff itself:
- some cilinders, duplicate, scatter some points, big dots over the cilinder for the big mass, and the small dots throug a copy sop? with stamp for randomness? if so, the scene would be pretty heavy right?
- or can this be achieved through mantra materials? what I really like is the randomness on sizes and the colour palette, colour through attribute random maybe?
- or maybe particles over the big form?
Any input on how to get this type of form will be helpful, I could get a similar model with zbrush or cinema 4d, but since I'm learning Houdini and its becoming my main app (the more I learn the less I want to go back to other apps), I think would be a nice challenge to do this in Houdini, plus the future is procedural
Thanks!