Jump to content

Search the Community

Showing results for tags 'organic'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Found 5 results

  1. Greeting to everyone, So basically I'm trying to achieve the same wireframe as diatom star. And afterwards, bake it with my main model in one piece. It's should be sort of Voronoi pattern but a bit more organic and smooth. Search through the Google. Find a bunch of videos where people achieve the exact same pattern. Unfortunately, there is no explanation about how they get it. I'm a newbie in Houdini so don't judge me for my explanation. I will attach main model and some other additional files. Number 10 looks like what I'm looking for. Main Model.hip Main Shape.obj
  2. Hello everybody, What would be the best way to approach the effect like the reference images? I would like to have some sort of control to blend solid parts and drilled parts like in the second image.
  3. ASUS Zenbook 4K Cinematic

    Hey guys, I worked on the simulations for this spot, it was my first serious houdini project, hope you like it
  4. Sup people, Just saw a video by Erik Fergusson (he got awesome houdini organic stuff) and I wonder how can I model something like this in Houdini, I'm always trying to figure out how to do abstract/organic stuff and I really liked this video. So my thinking (my knowledge of houdini is pretty basic): - This was animated throug FEM? looks like. The organic stuff itself: - some cilinders, duplicate, scatter some points, big dots over the cilinder for the big mass, and the small dots throug a copy sop? with stamp for randomness? if so, the scene would be pretty heavy right? - or can this be achieved through mantra materials? what I really like is the randomness on sizes and the colour palette, colour through attribute random maybe? - or maybe particles over the big form? Any input on how to get this type of form will be helpful, I could get a similar model with zbrush or cinema 4d, but since I'm learning Houdini and its becoming my main app (the more I learn the less I want to go back to other apps), I think would be a nice challenge to do this in Houdini, plus the future is procedural Thanks!
  5. FEM object to stay rigid

    How do i make a FEM object stay in air like its static but also take a punch and deform like its (Rigid) affected to gravity.
×