Hi everyone,
I'm trying to solve a tricky problem in Houdini, and I could use some help! I need to project my live action plate onto some 3D dummy geometry and essentially bake down every individual frame. Essentially what I'm trying to produce is a 3D representation of my scene using the live action images as a diff map, because each projection should either overwrite or paint in new areas of the scene.
My geo matches the scene and the camera is tracked and solved from the plate and matches well. The shot doesn't include any moving objects so we don't have to worry about that.
I have experimented with the sop solver, the bake texture rop, and material layers, but I haven't quite made a breakthrough just yet - as these are concepts that I don't have very much experience with.
Any guidance or suggestions will be very welcome!
Many thanks