Jump to content

Search the Community

Showing results for tags 'edgedetail'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering + Solaris!
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Product Groups

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Name


Location


Interests

Found 1 result

  1. Hi.I have been looking for a good edge detail way for Houdini destruction vfx. For Destruction, pieces are created by Voronoi split, but the straight cutting line is not good looking. EdgeDetail of RBDmaterialFracture node solves this, but it is very unstable for small or complicated geometry. Boolean-based segmentation (cutting) method is also less stable. so I want to distort the edges formed by Voronoi segmentation.And I don't want to use the shader-based method too much. The only way I found was https://vimeo.com/178206035, which is fast and stable, but for most geometries it forms strange polygons that don't fill tightly and can't keep the original geometry looking. This can be solved by the trick of TransformPieces only when the Lowres fragment moves by Sim, but the whole topology changes drastically, so it becomes very heavy if transferred to other software through Alembic etc. Motion blur is also difficult (especially not compatible with c4d) The problem of UV distortion is also serious. See the file for details of the problem. Does anyone know Edgedetail's method for a good Voronoi split that fills the gap exactly? edgedetail.hiplc
×
×
  • Create New...