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Found 3 results

  1. Hey everyone, I'm trying to blow an object through a wall. I need a lot of control over the art direction. I have been doing my look dev in C4D where I can paint active vs passive objects. I can also have the active objects asleep until there is a collision detected. I have attached my working Houdini file. I haven't been able to figure out to paint active vs passive objects, so my workaround has been to alter the glue strength based on a color attribute that I created in the constraint network. This seems to work okay, but the wall get's knocked over when the collider goes through it. How can I pin this wall down to the ground? The tuts I've found all seem outdated for H16. Any help is most appreciated. Thanks! -Brian
  2. Hey everyone, I'm trying to blow an object through a wall. I need a lot of control over the art direction. I have been doing my look dev in C4D where I can paint active vs passive objects. I can also have the active objects asleep until there is a collision detected. I have attached my working Houdini file. I haven't been able to figure out to paint active vs passive objects, so my workaround has been to alter the glue strength based on a color attribute that I created in the constraint network. This seems to work okay, but the wall get's knocked over when the collider goes through it. How can I pin this wall down to the ground? The tuts I've found all seem outdated for H16. Any help is most appreciated. Thanks! -Brian WallExplo_Help.hiplc
  3. Hi! I'm having a problem using PBD when it collides with an imported animated geo but not when I'm using an animated geo created in Houdini. Dunno exactly why particles are just shooting out with one and not the other. I've tried converting the geo (alembic and chached out as bgeo) with an Iso offset, a VDB convert from polygons and end up using the Deforming Object shelf tool. I've tried incresing the substeps, increasing Constraint Iterations and set Scale Kinetic to 1.. and still nothing. I've run out of ideas and can't find a solution anywhere. (I know it explodes the 1st frame, but I'm not worried about that ). I've attached a HIP file (H14) and some previews. Any help would be nice Thank you! sandWalking_test_houdiniGeo.mov sandWalking_test_importedGeo.mov
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