Hi all,
I have looked around for a while and can't really find a quick and dirty way to do this.
I have one piece of geometry that I'm trying to duplicate(or instance) and "explode" in all directions. Each pieces bouncing on the floor (some breaking would be great, but I'm not there yet). I've got a nice positioning of my pieces, I get them to bounce and separate but only when they hit the ground.
for whatever reason I can't get them to separate before they start to fall.
sorry if this is a very noob question.
but I would really appreciate if someone could get a look at my scene.
On a related note, I coulden't figure out how to "emit" a bunch of geometry and have them collide with the ground based on their own shape,
All I could get was to emit them but their collision would be based on the particles they "follow".
thanks for any help or advice.
b
exploTest01.hipnc