Hi everyone,
Kind of a simple question but can't quite figure it out.
I scattered some points and copied cubes on them, randomized attributes including pscale
I am getting a nice exponential falloff on pscale which is what I want, but its in reverse. I want it to start big at the bottom and gradually taper off to nothing at the top. Basically the exact opposite of what Im getting now (see screenshot).
Any idea how I reverse the direction the exponential falloff is happening?
Thanks!
Matrix_Panel_Updated.hiplc