Hi,
I've assigned an fast velocity force in the pyro dop, then I got a very pixelated result like the example below.
I followed the thread to add max substep, and change the type of advection method to my dust. It seems help by give it a large number of advect CFL or change the advection method to single step, but those noisy dots are still inside of the volume.
What do I need to fix if I want to keep the speed and size of the dust? Thanks for any help.
grounddust_odforce.hip