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Showing results for tags 'fast velocity'.
Hi, I've assigned an fast velocity force in the pyro dop, then I got a very pixelated result like the example below. I followed the thread to add max substep, and change the type of advection method to my dust. It seems help by give it a large number of advect CFL or change the advection method to single step, but those noisy dots are still inside of the volume. What do I need to fix if I want to keep the speed and size of the dust? Thanks for any help. grounddust_odforce.hip