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Found 2 results

  1. Hi,I am exporting objects from Houdini to Unity with the fbx export rop and I can't seem to get my pivot to export correctly. Is the fbx rop correctly exporting the pivot to unity? In Unity it shows the pivot to be at the origin.I've tried setting the pivot on the top level of the obj scope as well as inside the obj scope on a transform sop. Neither seem to be doing the trick.thanks,Jason
  2. Hi, When exporting to Unity with fbx, Is there a way to tag groups of faces within the same object so that I can assign different materials to different parts of that object? thanks, Jason
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