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Found 3 results

  1. INVERTIDA

    PYRO FX

    Hello, I am making a fireball and volcano and I am trying to make the fire appear only in the bottom part at first and I can't do it, what parameters do I have to manipulate to make it possible. Thank you!!!
  2. Hello, I'm trying to create something along the lines of first image attached, and I was wondering how I could go about this look. The second image is what I ended up after some tinkering around with flames shelf tool, however its ways off. Is it possible achieving this look with just playing around the settings of pyro solver or did I bite off too much? thanks for any help
  3. I'm trying to create an explosion trail and I almost have the look I want but I'm getting an issue with my fire dying off. I created a bunch of emitters and keyed their "scale source volume" to create a line of explosions. I want the fire to die off from left to right, which I thought would happen because my sim starts from left to right; however, my fire is dying off from right to left starting with the explosion that most recently went off. In addition I am trying to find a way to get rid of the trails of smoke leading back to my emitter but I don't have any ideas on where to start. This is what I'm using as a reference, I think it's a scene from Spectre. I'm trying to recreate one of the trails that goes left/right. https://youtu.be/zhBxfNm3rJE?t=43s After the explosion the smoke just rises and doesn't leave any columns from the initial blast. Anyone have any ideas?
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